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ZachDuke

24 / M / Straight / Seeing someone

Newnan, Georgia

His journal posts

Zombie Survival Guide

Jun 20, 2011

The first thing to do is gather your loved ones fast as fuck. It'll be a shit ton easier than later because the outbreak will not be as all encompassing as it would later on. The hardest part of this will be your time limit. You're going to have to make some fuckin' hard decisions.

  • Who do you go collect personally? Sure, you can tell everyone where to meet. That doesn't ensure that they'll get there, though. Obviously you'll feel a lot better if you collect them yourselves.
  • You're going to really need to set a timeline. "If I don't have all of them gathered by X-time, I have to give them up as lost". It's just too dangerous to be runnin' around willy nilly searchin for people who may already be 'dead'.
  • You can make the decision to attempt collecting them all personally, but this will take an ass ton of time and you run a greater risk of discovering people you care about's mutilated bodies. Worse than that, you may find this whole segment of family/friend turned and you'll have to put a bullet in their brains. This is the path I would follow but it will take a lot of work. You will have to have a system set up at your base of operations to ensure the safety and care of those you've already collected.

The second step is securing a location. You will want to do this twice. The first time will be temporary and needs to be done simultaneously as step one. The second will be more permanent. 

  • You want to do this step twice because the places most secure from humans (some of whom will try to fuck you up and take your shit) is not the same as the places most secure from zombies. Also, you'll want a more centralized locale for going through step one and a more remote locale for long lasting survival.
  1. The best first location, IMO, would be a school cafeteria. Use desks and shit to block off all entrances save two and keep guards on those at all times. One main entrance and one back up for a quick escape. Secondarily, the top floor of an apartment/office complex. Destroy the elevator (not that it'll have power, but you never know) and keep a guard on the stairs. There are two problems with this, however. 1) No quick escape routes. 2) You'll have to gather food before barricading yourself inside.
  • The best secondary location will be a very open and expansive rural area, preferably with a house in the center. This will be easy for me as my family has a horse ranch ten miles out from the nearest town and almost sixty from Atlanta. Once you've gathered a decent group you'll want to build a fence perimeter to be patrolled at all times with deep and narrow trenches about 4-6 feet behind said fence that encircles the compound. 
  1. This will give your patrols a place to fire from in case of attack as well as stop vehicles from crashing through the fence into the center of the compound. You'll also want to have a gently declining grade in the trench leading to the lowest point, then a smaller but gradually deeper trench leading to somewhere in the center of your location that drains to a big pit. Any water (I.E. rain) that gathers in your trench will drain run off to the pit where you can gather and purify it.
  2. An observation post across from your point of entry would be very helpful for an early warning system. Preferably, this would be a dug out "bunker" of sorts (very hard to spot) with a thin but wide slit for a long line of site and a dug out tunnel large enough for a small woman or younger person to crawl through. This helps prevents access from a large percentage of zombies/hostile humans. I would suggest binoculars and a bow (crossbow, compound or recurve) to prevent itchy trigger fingers and shot to shit nerves from giving away this position.
  3. Another walled or fenced perimeter should be established around your housing/common areas in case attacks breach your outer perimeter. This one doesn't require as many physical barriers, but should be peppered with more protective bunkers/foxholes/stands/locations to safely shoot from.

Step three is training. Everyone with any helpful skills is to immediately take on younger apprentices (plural). Skills that qualify as helpful (the last three are for everyone, not just a few apprentices):

  • Gardening/farming
  • Animal husbandry
  • Hunting/field dressing
  • Butchering
  • Blacksmithing
  • Engineering/mechanics
  • General construction
  • Academia
  • General combat
  • Marksmanship
  • I'm sure I'm missing a few

Pro-tips:

  • Not only is handgun ammunitions easier to come by, but they are lighter and better for quick reactions. Handguns should be used to repel zombie attacks.
  • Rifles have a longer range, are a bit clumsier/heavier, take longer to reload and are a shit ton more accurate. Ammunition is a bit harder to come by. Reserve rifles for hostile human attacks.
  • Having "town hall" meetings to make decisions is a good idea. In my opinion it would improve morale and your community will be small enough to make these accommodations.
  • Children should be allowed to participate in all "town hall" discussions (whether it's decided to give them a vote or not) as they will have to learn early and grow up fast.
  • Education will still be important. Don't shirk your duty to expand the minds of youngsters (and everyone, really) just because shit has gone to shit.
  • People will be drawn to you. If you are capable of making some sort of nigh-impossible-to-penetrate guard post at your entrance I would do so. This will allow you to speak make an attempt at revealing intentions before allowing people inside or just attacking anyone who shows up.
  • New-comers should not be trusted. There should be an unspoken probationary period and they should be watched closely for a very long time. People are fuckin' underhanded.
  • Do your best to not alienate anyone. One disgruntled community member can ruin a whole lot of lives with a quickness.
  • Crafting and training with melee weapons (from a knife all the way up to a spear/halberd) would be a good idea as all ammunition (regardless of what it's for) will be hard to come by and should be conserved as often as possible.
  • Crafting bows and arrows is essential for the same reason as above. Arrows can be made easily and the materials are readily available in rural settings.
  • Train train train train TRAIN!

Good luck everyone.

The first thing to do is gather your loved ones fast as fuck.It'll be a shit ton easier than later because the outbreak will notbe as all encompassing as it would later on. The hardest part ofthis will be your time limit. You're going to have to make somefuckin' hard decisions.

  • Who do you go collect personally? Sure, you can tell everyonewhere to meet. That doesn't ensure that they'll get there, though.Obviously you'll feel a lot better if you collect themyourselves.
  • You're going to really need to set a timeline. "If I don't haveall of them gathered by X-time, I have to give them up as lost".It's just too dangerous to be runnin' around willy nilly searchinfor people who may already be 'dead'.
  • You can make the decision to attempt collecting them allpersonally, but this will take an ass ton of time and you run agreater risk of discovering people you care about's mutilatedbodies. Worse than that, you may find this whole segment offamily/friend turned and you'll have to put a bullet in theirbrains. This is the path I would follow but it will take a lot ofwork. You will have to have a system set up at your base ofoperations to ensure the safety and care of those you've alreadycollected.

The second step is securing a location. You will want to do thistwice. The first time will be temporary and needs to be donesimultaneously as step one. The second will be morepermanent. 

  • You want to do this step twice because the places most securefrom humans (some of whom will try to fuck you up and take yourshit) is not the same as the places most secure from zombies. Also,you'll want a more centralized locale for going through step oneand a more remote locale for long lasting survival.
  1. The best first location, IMO, would be a school cafeteria. Usedesks and shit to block off all entrances save two and keep guardson those at all times. One main entrance and one back up for aquick escape. Secondarily, the top floor of an apartment/officecomplex. Destroy the elevator (not that it'll have power, but younever know) and keep a guard on the stairs. There are two problemswith this, however. 1) No quick escape routes. 2) You'll have togather food before barricading yourself inside.
  • The best secondary location will be a very open and expansiverural area, preferably with a house in the center. This will beeasy for me as my family has a horse ranch ten miles out from thenearest town and almost sixty from Atlanta. Once you've gathered adecent group you'll want to build a fence perimeter to be patrolledat all times with deep and narrow trenches about 4-6 feet behindsaid fence that encircles the compound. 
  1. This will give your patrols a place to fire from in case ofattack as well as stop vehicles from crashing through the fenceinto the center of the compound. You'll also want to have a gentlydeclining grade in the trench leading to the lowest point, then asmaller but gradually deeper trench leading to somewhere in thecenter of your location that drains to a big pit. Any water (I.E.rain) that gathers in your trench will drain run off to the pitwhere you can gather and purify it.
  2. An observation post across from your point of entry would bevery helpful for an early warning system. Preferably, this would bea dug out "bunker" of sorts (very hard to spot) with a thin butwide slit for a long line of site and a dug out tunnel large enoughfor a small woman or younger person to crawl through. This helpsprevents access from a large percentage of zombies/hostile humans.I would suggest binoculars and a bow (crossbow, compound orrecurve) to prevent itchy trigger fingers and shot to shit nervesfrom giving away this position.
  3. Another walled or fenced perimeter should be established aroundyour housing/common areas in case attacks breach your outerperimeter. This one doesn't require as many physical barriers, butshould be peppered with more protectivebunkers/foxholes/stands/locations to safely shoot from.

Step three is training. Everyone with any helpful skills is toimmediately take on younger apprentices (plural). Skills thatqualify as helpful (the last three are for everyone, not just a fewapprentices):

  • Gardening/farming
  • Animal husbandry
  • Hunting/field dressing
  • Butchering
  • Blacksmithing
  • Engineering/mechanics
  • General construction
  • Academia
  • General combat
  • Marksmanship
  • I'm sure I'm missing a few

Pro-tips:

  • Not only is handgun ammunitions easier to come by, but they arelighter and better for quick reactions. Handguns should be used torepel zombie attacks.
  • Rifles have a longer range, are a bit clumsier/heavier, takelonger to reload and are a shit ton more accurate. Ammunition is abit harder to come by. Reserve rifles for hostile humanattacks.
  • Having "town hall" meetings to make decisions is a good idea.In my opinion it would improve morale and your community will besmall enough to make these accommodations.
  • Children should be allowed to participate in all "town hall"discussions (whether it's decided to give them a vote or not) asthey will have to learn early and grow up fast.
  • Education will still be important. Don't shirk your duty toexpand the minds of youngsters (and everyone, really) just becauseshit has gone to shit.
  • People will be drawn to you. If you are capable of making somesort of nigh-impossible-to-penetrate guard post at your entrance Iwould do so. This will allow you to speak make an attempt atrevealing intentions before allowing people inside or justattacking anyone who shows up.
  • New-comers should not be trusted. There should be an unspokenprobationary period and they should be watched closely for a verylong time. People are fuckin' underhanded.
  • Do your best to not alienate anyone. One disgruntled communitymember can ruin a whole lot of lives with a quickness.
  • Crafting and training with melee weapons (from a knife all theway up to a spear/halberd) would be a good idea as all ammunition(regardless of what it's for) will be hard to come by and should beconserved as often as possible.
  • Crafting bows and arrows is essential for the same reason asabove. Arrows can be made easily and the materials are readilyavailable in rural settings.
  • Train train train train TRAIN!

Good luck everyone.

Zombie Survival Guide
Are you guys being dead serious when you write this stuff?

A former user commented on Jun 20, 2011

An image of __whatever Thanks for the pro tips! Like anywhere, it's the humans that will be the biggest danger to our safety/survival. It's a good thing I've started to work out. Do you think they will be fast running zombies or slow moving zombies? This is very important to note.

__whatever commented on Jun 20, 2011

An image of ZachDuke ^^ As dead as the Zombies we'll be slaying. Ponder that one for a while :D ^ I'm assuming they will have the ability to move fast when they are first turned as the decay won't have had any effect on the muscles yet. The older the zombie, the slower (and smellier) it will be. Now, whether or not newly turned zombies will have the coordination to move quickly is another question entirely.

ZachDuke commented on Jun 20, 2011

An image of __whatever I'm planning on using my Highlander Katana sword for killing. And stocking up on hazmat suits to protect me from the blood, obviously!

__whatever commented on Jun 20, 2011

An image of ZachDuke Sig556 DMR and two Springfield Model 1911 Operators for me. I might try and strap some sawn offs to my Harley for purely aesthetic reasons.

ZachDuke commented on Jun 20, 2011