The (video) game designer style Test
Their result for The (video) game designer style Test ...
The Open Experience
2 Culture, 11 Feeling, 6 Story, 11 World, 7 Rules and 3 Tutor!
You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to convey them.
Your idea of the game is hard to put into words, so you probably need to check on your colleague’s work regularly: it is possible to work endlessly without ever reaching your expectations. You pay attention to details, how they can affect the player, and seek an intense game Feeling. You may have great ideas that are badly put into practice. Try to come back from your illusion and think a bit more of the gameplay elements.
Aside from that, you pay attention to the context in which your game takes place. You understood that no matter how good a game is, it is always unsettling for the player to face a gap in the world. As a result, you tend to make sure that there is sufficient background information in your levels to satisfy the player’s curiosity, and give the world a little more consistence.
The different main categories in which you could fall are : The CopyCat The Experience The StoryTeller The WorldBuilder The SysAdmin The Skill Builder
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If you are interested in the topic and care about reading the original descriptions and discover a few extra categories, visit the original article on Danc's Site, Lost Gardens!
Like the It Crowd? Try my It Crowd Trivia test based on that series!
Their Analysis (Vertical line = Average)
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They scored 2% on Culture, higher than 2% of your peers.
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They scored 11% on Feeling, higher than 84% of your peers.
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They scored 6% on Story, higher than 27% of your peers.
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They scored 11% on World, higher than 85% of your peers.
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They scored 7% on Rules, higher than 63% of your peers.
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They scored 3% on Tutor, higher than 6% of your peers.
All possible test results
The Smarty Pants
Someone here replied to none of the questions, and therefor has to be punished with a quote :p "Quote:(on the 4 guys all being... Read more
The Dream World Builder
The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more
The GameMaster
The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more
The Sequenced World Builder
The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more
The Parallel Worlds Builder
The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more
The Action Oriented World Builder
The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more
The Challenging Experience
You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more
The Narrative Experience
You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more
The Open Experience
You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more
The Cultured Experience
You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more
The Learning Experience
You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more
The Visionary StoryTeller
The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more
The Structured StoryTeller
The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more
The Historical StoryTeller
The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more
The Modern StoryTeller
The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more
The Exploratory StoryTeller
The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more
The Emotional CopyCat
A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more
The Strategical CopyCat
A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more
The Tales CopyCat
A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more
The Environmental CopyCat
A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more
The Instructive CopyCat
A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more
The Impressionist SysAdmin
The SysAdmin is obsessed with rules and their interesting interactions. Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more
The Narrative SysAdmin
The SysAdmin is obsessed with rules and their interesting interactions. Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more
The WorldWide SysAdmin
The SysAdmin is obsessed with rules and their interesting interactions. Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more
The Wise SysAdmin
The SysAdmin is obsessed with rules and their interesting interactions. Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more
The Ergonomic SysAdmin
The SysAdmin is obsessed with rules and their interesting interactions. Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more
The Emotional Skill Trainer
The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more
The Challenging Skill Trainer
The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more
The Contextual Skill Trainer
The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more
The Cultured Skill Trainer
The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more
The Story telling Skill Trainer
The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined... Read more
The Story telling Skill Trainer
The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more
The Skill Trainer
e The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those th... Read more
The SysAdmin
The SysAdmin is obsessed with rules and their interesting interactions. Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules... Read more
The World Builder!
The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or histori... Read more
The Storyteller
The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspec... Read more
The Experience
You have a clear vision of what your game should be like, it is made of Marvellous environments and moving characters. you seek to provoke emotions within the player, and seek innovative ways to co... Read more
The Copycat!
A CopyCat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more
The Super Duper
If you got this result, something went wrong! "Now, get out! and come again!" (Apu) a href="http://fr.okcupid.com/mailbox?r1=Konshu&composebutton.x=1... Read more