Their result for The (video) game designer style Test ...

The Experience

3 Culture, 13 Feeling, 4 Story, 8 World, 8 Rules and 4 Tutor!

You have a clear vision of what your game should be like, it is made of Marvellous environments and moving characters. you seek to provoke emotions within the player, and seek innovative ways to convey them.

Your idea of the game is hard to put into words, so you probably need to check on your collegue's work regularly : it is posible to work endlessly without ever reaching your expectations. You pay attention to details, how they can affect the player, and seek an intense game Feeling.

 

The different main categories in which you could fall are :   The CopyCat The Experience  The StoryTeller  The WorldBuilder  The SysAdmin  The Skill Builder

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If you are interested in the topic and care about reading the original descriptions and discover a few extra categories, visit the original article on Danc's Site, Lost Gardens!

Like the It Crowd? Try my It Crowd Trivia test based on that series!

Their Analysis (Vertical line = Average)

  • Culture Distribution

    They scored 3% on Culture, higher than 7% of your peers.

  • Feeling Distribution

    They scored 13% on Feeling, higher than 94% of your peers.

  • Story Distribution

    They scored 4% on Story, higher than 6% of your peers.

  • World Distribution

    They scored 8% on World, higher than 47% of your peers.

  • Rules Distribution

    They scored 8% on Rules, higher than 77% of your peers.

  • Tutor Distribution

    They scored 4% on Tutor, higher than 15% of your peers.

All possible test results

The Smarty Pants

 Someone here replied to none of the questions, and therefor has to be punished with a quote :p   "Quote:(on the 4 guys all being... Read more

The Dream World Builder

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more

The GameMaster

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more

The Sequenced World Builder

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more

The Parallel Worlds Builder

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more

The Action Oriented World Builder

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more

The Challenging Experience

You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Narrative Experience

You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Open Experience

You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Cultured Experience

You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Learning Experience

You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Visionary StoryTeller

The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more

The Structured StoryTeller

The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more

The Historical StoryTeller

The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more

The Modern StoryTeller

The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more

The Exploratory StoryTeller

The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more

The Emotional CopyCat

A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Strategical CopyCat

A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Tales CopyCat

A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Environmental CopyCat

A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Instructive CopyCat

A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Impressionist SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more

The Narrative SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more

The WorldWide SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more

The Wise SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more

The Ergonomic SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more

The Emotional Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more

The Challenging Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more

The Contextual Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more

The Cultured Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more

The Story telling Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined... Read more

The Story telling Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more

The Skill Trainer

  e The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those th... Read more

The SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules... Read more

The World Builder!

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or histori... Read more

The Storyteller

  The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspec... Read more

The Experience

You have a clear vision of what your game should be like, it is made of Marvellous environments and moving characters. you seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Copycat!

A CopyCat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Super Duper

If you got this result, something went wrong! "Now, get out! and come again!" (Apu)   a href="http://fr.okcupid.com/mailbox?r1=Konshu&composebutton.x=1... Read more

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