Their result for The (video) game designer style Test ...

The Impressionist SysAdmin

8 Culture, 9 Feeling, 2 Story, 4 World, 10 Rules and 6 Tutor!

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in which the player can explore the rules and make the best out of them.

Your gameplays are likely to follow the rules : easy to learn hard to master, and this strategy lets you come up with some of the most original gameplay elements, and some of the hardest to balance. You risk being so busy making a fun design that you forget to make a fun game. Try to keep thing from getting too abstract.

Besides, you have a vision of your game, as well as a concept. You understood that nowadays, players seek to experiment a variety of emotions when they play. Your games provide those, thanks to the attention you pay to ambiances and original situations. You are good at conveying feelings through particular graphical ambiances and in game situations that people can relate to.

The different main categories in which you could fall are :   The CopyCat The Experience  The StoryTeller  The WorldBuilder  The SysAdmin  The Skill Builder

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If you are interested in the topic and care about reading the original descriptions and discover a few extra categories, visit the original article on Danc's Site, Lost Gardens!

Like the It Crowd? Try my It Crowd Trivia test based on that series!

Their Analysis (Vertical line = Average)

  • Culture Distribution

    They scored 8% on Culture, higher than 78% of your peers.

  • Feeling Distribution

    They scored 9% on Feeling, higher than 56% of your peers.

  • Story Distribution

    They scored 2% on Story, higher than 1% of your peers.

  • World Distribution

    They scored 4% on World, higher than 7% of your peers.

  • Rules Distribution

    They scored 10% on Rules, higher than 92% of your peers.

  • Tutor Distribution

    They scored 6% on Tutor, higher than 48% of your peers.

All possible test results

The Smarty Pants

 Someone here replied to none of the questions, and therefor has to be punished with a quote :p   "Quote:(on the 4 guys all being... Read more

The Dream World Builder

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more

The GameMaster

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more

The Sequenced World Builder

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more

The Parallel Worlds Builder

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more

The Action Oriented World Builder

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical ev... Read more

The Challenging Experience

You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Narrative Experience

You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Open Experience

You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Cultured Experience

You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Learning Experience

You have a clear vision of what your game should be like; it is made of marvellous environments and moving characters. You seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Visionary StoryTeller

The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more

The Structured StoryTeller

The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more

The Historical StoryTeller

The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more

The Modern StoryTeller

The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more

The Exploratory StoryTeller

The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too mu... Read more

The Emotional CopyCat

A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Strategical CopyCat

A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Tales CopyCat

A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Environmental CopyCat

A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Instructive CopyCat

A Copycat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Impressionist SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more

The Narrative SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more

The WorldWide SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more

The Wise SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more

The Ergonomic SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in wh... Read more

The Emotional Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more

The Challenging Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more

The Contextual Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more

The Cultured Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more

The Story telling Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined... Read more

The Story telling Skill Trainer

The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different way... Read more

The Skill Trainer

  e The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those th... Read more

The SysAdmin

The SysAdmin is obsessed with rules and their interesting interactions.  Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules... Read more

The World Builder!

The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or histori... Read more

The Storyteller

  The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspec... Read more

The Experience

You have a clear vision of what your game should be like, it is made of Marvellous environments and moving characters. you seek to provoke emotions within the player, and seek innovative ways to co... Read more

The Copycat!

A CopyCat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefe... Read more

The Super Duper

If you got this result, something went wrong! "Now, get out! and come again!" (Apu)   a href="http://fr.okcupid.com/mailbox?r1=Konshu&composebutton.x=1... Read more

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