The 1st Edition Advanced Dungeons & Dragons Alignment Calculator
Their result for The 1st Edition Advanced Dungeons & Dragons Alignment Calculator ...
Chaotic Neutral or Chaotic Good
12 chaos, -7 evil and 13 balance
"Like a tenacious child we were born, born to be wild ... we're gonna climb so high we're never gonna die"
-- STEPPENWOLF, Born To Be Wild
With regards to Law and Chaos, you are Chaotic
With regards to Good and Evil, you are Neutral or maybe Good
You scored a combination of TWO alignments, Chaotic Neutral and Chaotic Good. You should go to the bottom of this page and click on both of these alignments for more details, because you are partially one and partially the other.
To give you a general idea, people of this alignment combination are primarily chaotic and secondarily good. They're mainly concerned with personal freedom -- as Captain America and Billy said in Easy Rider, "Freedom is what it's all about." These folks have good hearts and they care about people to a point, but other people are not their main concern. Some win and some lose ... some rise, some fall, some climb ... in the end it doesn't really matter. Ultimately, all that matters is freedom of choice, freedom of expression, freedom of everything. To them, everything is wide open and anything is possible. This is the bright side of existentialism, the drunken ecstasy of total freedom without laws or limits. They are cosmic gypsies ... riders on wild winds, their eyes on the limitless horizon.
Quick Scoring Guide
chaos scores of 8 to 19 : generally chaotic
chaos scores of 20 to 29 : exceptionally chaotic
chaos scores of 30 & up : crazy
Fictional Examples Of This Alignment Combination
Peter Pan is an ideal example of Chaotic Good combined with Chaotic Neutral. He was a mischievous flying sprite from Never Never Land, eternally young and forever free. He was a patron spirit of wayward children. His followers were the Lost Boys, other young hellions that had run away from home to seek perpetual adventure (some say the Lost Boys were actually the souls of dead children that never made it to the afterlife, and that Peter Pan was their protector). His arch-enemies were Captain Hook and the pirates, who represented the adult world that sought to eradicate his freedom, and thus his very existence. Peter Pan was essentially good-hearted, but "goodness" was not his primary concern -- like most children, he could also be spiteful and cruel when the mood took him, even quite destructive. He represented the woodsy-wild Dionysian aspect of us all, the irrepressible spirit of human freedom, which can be killed but never broken.
Your Destination in the Afterlife : GLADSHEIM
According to Gygax, your soul is going to Gladsheim. This was the afterlife of Norse mythology, where the souls of Vikings went after death. Gladsheim was the land where Valhalla, the Hall of Warriors, was found. I'm assuming Gygax used Gladsheim for this alignment combination because the Vikings were known to be wild barbarians that raided and pillaged neighboring countries, which makes them seem chaotic. This is not entirely accurate however -- Viking culture achieved a significant level of technology for its time, and was based on a thriving agrarian society, which is hardly "barbaric." They lived in a harsh sub-arctic environment where they had to fight to survive, and raided mainly when resources and food became scarce. Likewise, their gods represented not chaos, but order. Odin, Thor, and all the other "Aesir" were primarily tamers of the wilderness and establishers of civilization. Ragnarok -- the Twilight of the Gods and the end of the world -- would eventually be brought about by the chaotic fire-god Loki, an adopted Jotun (giant) and basically an outside agitator. So ultimately chaos was Gladsheim's enemy, not its ally. With all due respect, I think Gygax botched this one. Although in a way I can see his reasoning.
In the AD&D universe, the plane of Gladsheim has three levels, and lies between Limbo and Olympus.
Their Analysis (Vertical line = Average)
They scored 12% on chaos, higher than 86% of your peers.
They scored -7% on evil, higher than 57% of your peers.
They scored 13% on balance, higher than 75% of your peers.
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