Their result for The D&D Class Test ...

Fighter/Wizard/Rogue

You scored 5 Warrior, 16 Spellcaster, 10 Rogue, and 7 Misc!

With no dominant skill, you fall into a common class of Fighter and/or Wizard and/or Rogue. You may be a combination of 2 or 3 of these, or you may simply be just one of them. The highest of your Warrior (Fighter), Spellcaster (Wizard), and Rogue (Rogue) variables is your dominant class, while any close variable is your secondary class. The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the hardened mercenary, and the bandit king - all are fighters. Fighters can be stalwart defenders of those in need, cruel marauders, or gutsy adventurers. Some are among the land's best souls, willing to face death for the greater good. Others are among the worst,those who have no qualms about killing for private gain, or even for sport. Fighters who are not actively adventuring may be soldiers, guards, bodyguards, champions, or criminal enforcers. An adventuring fighter might call himself a warrior, a mercenary, a thug, or simply an adventurer. A few unintelligible words and a fleeting gesture carry more power than a battleaxe, when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the time a wizard must spend pouring over her spellbook preparing each spell for casting, and the years before that spent in apprenticeship to learn the arts of magic. Wizards depend on intensive study to create their magic. They examine musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can. For a wizard, magic is not a talent but a difficult, rewarding art. Rogues share little in common with each other. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they share is versatility, adaptability, and resourcefulness. In general, rogues are skilled at getting what others don't want them to get: entrance into a locked treasure vault, safe passage past a deadly trap, secret battle plans, a guard's trust, or some random person's pocket money.

Their Analysis (Vertical line = Average)

  • Warrior Distribution

    They scored 5% on Warrior, higher than 39% of your peers.

  • Spellcaster Distribution

    They scored 16% on Spellcaster, higher than 71% of your peers.

  • Rogue Distribution

    They scored 10% on Rogue, higher than 69% of your peers.

  • Misc Distribution

    They scored 7% on Misc, higher than 75% of your peers.

All possible test results

Fighter/Wizard/Rogue

With no dominant skill, you fall into a common class of Fighter and/or Wizard and/or Rogue. You may be a combination of 2 or 3 of these, or you may simply be just one of them. The highest of your Warr... Read more

Barbrian/Druid/Rangr

With no dominant skill, you fall into a class of Barbarian and/or Druid and/or Ranger. You may be a combination of 2 or 3 of these, or you may simply be just one of them. The highest of your Warrior (... Read more

Rogue

Rogues share little in common with each other. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they share is ve... Read more

Rogue

Rogues share little in common with each other. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they share is ve... Read more

Wizard

A few unintelligible words and a fleeting gesture carry more power than a battleaxe, when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the... Read more

Druid

The fury of a storm, the gentle strength of the morning sun, the cunning of the fox, the power of the bear - all these and more are at the druid's command. The druid however, claims no mastery over na... Read more

Bard

It is said that music has a special magic, and the bard proves that saying true. Wandering across the land, gathering lore, telling stories, working magic with his music, and living on the gratitude o... Read more

Sorcerer

Sorcerers create magic the way a poet creates poems, with inborn talent honed with practice. They have no books, no mentors, no theories - just raw power that they direct at will. Some sorceres claim... Read more

Fighter

The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the hardened mercenary, and the bandit king - all are fighters. Fighters can be stalwart defenders of those i... Read more

Barbarian

From the frozen wastes to the north and the hellish jungles of the south come brave, even reckless, warriors. Civilized people call them barbarians or berserkers and suspect them of mayhem, impiety, a... Read more

Monk

Dotted across the landscape are monestaries - small, walled cloisters inhabited by monks. These monks persue personal perfection through action as well as contemplation. They train themselves to be ve... Read more

Ranger

The forests are home to fierce and cunning creatures, such as bloodthirsty owlbears and malicious displacer beasts. But more powerful and cunning than these monsters is the ranger, a skilled hunter an... Read more

Paladin

The passion to persue good, the will to uphold law, and the power to defeat evil - these are the three weapons of the paladin. Few have the purity and devotion that it takes to walk the paladin's path... Read more

Cleric

The handiwork of the gods is everywhere, in places of natural beauty and in mighty crusades, in soaring temples, and in the hearts of worshipers. Like people, gods run the gamet from benevolent to mal... Read more

Fighter/Wizard

The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the hardened mercenary, and the bandit king - all are fighters. Fighters can be stalwart defenders of those i... Read more

Fighter/Wizard/Rogue

The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the hardened mercenary, and the bandit king - all are fighters. Fighters can be stalwart defenders of those i... Read more

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