What I miss from New Orleans was being able to get together with people at a whim. I'd gotten used to being able to call friends up after work and get together for coffee, or drinks or a game. Now, everyone I know lives an hour away and plans everything out days in advance. Besides that, I haven't been dancing in far too long.
I do like that Trader Joe's packages worthwhile single malts. I got to get my straight razor reground in a Blade Runner set.
I know the transmission control protocol well enough to explain it to anyone interested. And know well enough that no one really is.
And I do like to explain things, although I've resignedly learned to rein that in more than a little. Asking for an explanation of something is a sure fire way to cheer me up.
By nature I'm somewhat reserved, especially in regards to public postings. Which I suppose contributes to the brevity of these snippets.
I play board games, I'm a systems administrator, a programmer, (recently employed at a really exciting start up) and role playing game designer. I refuse to be charmingly self-deprecating about any of the above.
I am thinky, odd, and sincere
I'm a Linux sysadmin by day. I've got some game designs in progress, and am lucky enough to participate in a weekly design circle.
I've got collection of board games the size of which is slightly embarrassing, and from time to time I host games nights, although not as often as I'd like.
Grace of limb and mind. Teaching things. Conversation, although I enjoy small talk more than I'm good at it.
Elegant solutions to the elaborate conundrums I build for myself in code.
I like Richard Powers and Tim Powers, Richard Pullman and John Brunner, Elizabeth Hand, Ian McDonald and William Faulkner.
I can't spend enough time in a movie theater.
I miss the 200GB of mp3s I left back in the Crescent City.
I don't like sweetbreads much, and I think that's the end of the list of food I don't like.
I do tend to think of large cultural systems as games, and I'm beginning to see how a broken system is like a broken game, and that the way to impose change as a player is to find a strategy that exploits that broken-ness.
You'd like a response. I'll reply to any good faith message in kind.
Or you just can't sleep either.