Their result for The 1st Edition Advanced Dungeons & Dragons Alignment Calculator ...
-15 chaos, -10 evil and 12 balance!
"On my honor, I will do my best to do my duty to God and my country; to obey the Scout law; to help other people at all times; to keep myself physically strong, mentally awake and morally straight."
-- The Boy Scout Oath
With regards to Law and Chaos, you are Lawful
With regards to Good and Evil, you are Good
Lawful Good people are holier-than-thou do gooders. I'd like to put it more politely, but that pretty much sums them up. This is the most pompous, and at the same time the most clueless, of all alignments -- in fact gamers often amusingly refer to this alignment as "Lawful Stupid." People of this alignment are blindly idealistic and do not see the world as it is, only as it should be. They are basically good people at heart, but they have very narrow views of what the term "good" implies. For them, law & order is the cornerstone of good. They take a dim view of all criminals, even the ones that commit victimless crimes (they believe that no crime is victimless). Lawful Good people are obedient to authority, never rock the boat, and always color inside the lines. They conform to society's standards and they're upstanding and responsible citizens. Because they are very society-minded, they also tend to be political, although particular affiliation may vary. A patriotic republican standing up for God and his country ... a charitable democrat defending the rights of the underpriviledged ... a moderate trying to bring the most good to the greatest number of citizens ... any of these people might be Lawful Good, because each has a rather one-sided idea of how society should be governed. Different Lawful Good groups are often opponents, because each has different definitions of right and wrong, and each believes their way is the right way. Lawful Good is not a specific philosophy so much as a way of life, a disciplined obedience to whatever group you're a part of and a conscious effort to make others follow the same rules you follow -- whether you're a minister preaching a sermon, a cop arresting criminals, a psychologist treating "personality disorders," or even just a regular working stiff who thinks everyone should pull their own weight. Whatever you are, you have a solid set of morals and you believe in playing by the rules. Your alignment is best described as the concept of "Good" simplified to a soap opera mentality-level for ease of consumption.
Lawful Good is the Golden Boy of the alignments. This is the seventh son of fairy tales, the dragon-slaying white knight, the heroic cowboy sheriff that cleans up town, and every two-dimensional cardboard-cutout Hollywood Good Guy ever invented. These people are your protectors, your saviors, your friendly neighborhood superheroes. Unless you deviate from The Norm or dare to question authority in any way, in which case they're your sworn enemies. Lawful Good is the simple everyman that fights for truth, justice, and the American way (or the country of your choice). This is the contemporary champion of the masses, which changes with the changing times to conform to popular opinion. Because such heroes represent society's highest hopes and loftiest ideals, people are willing to pay good money to watch or read about them.
Small wonder that TSR has geared the newer editions of Dungeons and Dragons toward Lawful Good, finally going so far as to eliminate the other two good alignments and make Lawful Good the very pinnacle of goodness, placing it above "mere good" (and completely unbalancing the beautiful symmetry of the original alignment chart). The more TSR simplifies the game for younger audiences, the more dominant the Lawful Good alignment becomes, and the less options a player has to play the other alignments. Which eventually dumbs the game down to nothing more than safe and predictable Hollywood cliches, the kind of stuff that's proven to be publically acceptable. Which of course is where the MONEY is. Think about it.
"The new D&D is too rule intensive. It's relegated the Dungeon Master to being an entertainer rather than master of the game. It's done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good."
-- AD&D creator E. Gary Gygax, 2004
Quick Scoring Guide
chaos scores of -8 to -19 : generally lawful
chaos scores of -20 to -29 : exceptionally lawful
chaos scores of -30 & down : inhuman
evil scores of -8 to -19 : generally good
evil scores of -20 to -29 : exceptionally good
evil scores of -30 & down : saint
Your polar opposite is : Chaotic Evil
Fictional Examples of LAWFUL GOOD
The Hobbits, the Dwarves, Aragorn, Boromir, Faramir, Samwise, and Bilbo Baggins before Bilbo went on his adventure (Tolkien) ... King Arthur, Lancelot, Galahad, and most of the knights of the Round Table (Arthurian legend) ... Aslan, king of the beasts of Narnia (C.S. Lewis) ... The Lone Ranger ... Superman ... super-heroes in general ... Brad & Janet (the Rocky Horror Picture Show) ... Gallant (of Goofus & Gallant) ... Dudley Do-Right ... Forrest Gump
Possible Real-Life Examples of LAWFUL GOOD
Just turn on the evening news. They're everywhere.
Your Destination in the Afterlife : HEAVEN
According to Gygax, your soul is going to The Seven Heavens (so named because there are seven of them). Being equally lawful and good, Heaven is the reward for good-hearted people that follow the rules. You can't just be good and get into Heaven -- you also have to be humble, obedient, and totally self-sacrificing in your goodness. Just like a good Christian (or Muslim, or Jew, or whatever ... take your pick), you must be devout and proper in all things to reach the promised land. Although seriously, you really have to wonder if an Afterlife full of people like that would be any fun to begin with. I mean what the fuck ...
In the AD&D universe, the plane of Heaven has seven levels, and lies between Arcadia and Paradise.
Their Analysis (Vertical line = Average)
They scored -15% on chaos, higher than 3% of your peers.
They scored -10% on evil, higher than 43% of your peers.
They scored 12% on balance, higher than 70% of your peers.
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